Vertex Normal Toolkit for 3dsMax
A downloadable tool for Windows
Vertex Normal Toolkit. Script for 3ds Max 2012+ which can edit vertex normals.
It calculates normals based on: topology, using projection gizmo and can project normals from other mesh. Everything is based on layer system.
Every mesh can be divided into up to 7 layers and each 'normal' layer can be calculated independently.
To see how it looks like 'after', you may download some examples here:
To install it, as usual, drag and drop mzp file into viewport and all will be correctly setup. Restart 3DS Max is not required because all scripts will be run at least once, all icons will be refreshed and new macro will be ready to be added to any toolbar.
Macro button can be found under SCG TOOLS category.
To see a full video with 'in depth' explanation how this script works please click here:
This video is quite looooong so be prepared for some extensive tutorial :)
In order to download this tool you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
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